
I've been trying to sort through this forever now. "D:\Games\PCSX2\dxgi.dll(267,1-2): error X3000: unrecognized identifier 'MZ'ĭ:\Games\PCSX2\dxgi.dll(269,323): error X1005: string continues past end of lineĭ:\Games\PCSX2\dxgi.dll(270,65): error X1005: string continues past end of line"Īnd the then same thing happens. It then shuts everything down and runs the game without any shaders. GSdx: failed to compile external post-processing shader." "error X3501: 'ps_main': entrypoint not found Checking the log file each time I get this error: SweetFX packs some post-processing shaders like LumaSharpen, Technicolor, Sepia and Vignette to name a few, giving the ability to change games colors and other effects beyond original game settings. Whenever I launch the game (FFXII), the shader doesn't take effect, even using the toggle (scroll lock). SweetFX is the name of a shader bundle created by ceejay.dk with collaboration from other community users from Guru3D and other internet forums. I've also tried using dxgi.dll just in case. I have Graphics set to DX11 (hardware), I've enabled external shaders and pointed to the correct dxgi.fx shader (the one the readme specifies for dx10/11) and the correct config file.

The game itself launches fine, but won't run the shader. Using both the last stable build (1.4) and the most recent (1.5.0-20160728222500) with SweetFX 1.4, 1.51 and 2.0, I can't get it to run.
