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How to use sweetfx 1.4
How to use sweetfx 1.4









I've been trying to sort through this forever now. "D:\Games\PCSX2\dxgi.dll(267,1-2): error X3000: unrecognized identifier 'MZ'ĭ:\Games\PCSX2\dxgi.dll(269,323): error X1005: string continues past end of lineĭ:\Games\PCSX2\dxgi.dll(270,65): error X1005: string continues past end of line"Īnd the then same thing happens. It then shuts everything down and runs the game without any shaders. GSdx: failed to compile external post-processing shader." "error X3501: 'ps_main': entrypoint not found Checking the log file each time I get this error: SweetFX packs some post-processing shaders like LumaSharpen, Technicolor, Sepia and Vignette to name a few, giving the ability to change games colors and other effects beyond original game settings. Whenever I launch the game (FFXII), the shader doesn't take effect, even using the toggle (scroll lock). SweetFX is the name of a shader bundle created by ceejay.dk with collaboration from other community users from Guru3D and other internet forums. I've also tried using dxgi.dll just in case. I have Graphics set to DX11 (hardware), I've enabled external shaders and pointed to the correct dxgi.fx shader (the one the readme specifies for dx10/11) and the correct config file.

how to use sweetfx 1.4

The game itself launches fine, but won't run the shader. Using both the last stable build (1.4) and the most recent (1.5.0-20160728222500) with SweetFX 1.4, 1.51 and 2.0, I can't get it to run.











How to use sweetfx 1.4